Author: Kyle

Ben Ward – Founder of Supergonk

At the University of Bolton, Ben Ward, founder of Supergonk, recently visited to give us a talk on ‘building a games studio’. In the talk, he discussed his career in the games industry and how he created his very own game studio named Supergonk. Many interesting points were mentioned in the talk, but one that […]

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Mafia Style 2D Game Update #2

In today’s update I have added random loot drops to the enemy (currently 5 random drops). Also in the update, the loot can be picked up by the player. Currently you can’t do anything with the loot, nor do I have any ideas for the loot just yet but only time will tell. The video […]

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Mafia Style 2D Game Update #1

I am currently making a 2d game made in SFML using C++ that is about a Capo (the player) that get assigned tasks. The idea of the game is to complete these tasks without being seen. The player also has to figure out who the culprit is by matching the description, but it won’t be […]

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Space Exploration Progress [Day 8]

So today I decided to work on a planet spawn system. I wanted it so multiple planets spawn randomly in my world with different textures to make it dynamic rather than 1 planet and keep re-visiting it over and over. I handled this using an array of textures then randomly changing the array number when […]

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Space Exploration Progress [Day 7]

So today, I finally got my rendering working properly. It is now currently infinite, however, only stars and asteroids are currently in the game and it can be tweaked loads to make it look nicer. I am now planning on adding some planets and some rare finds in the game and some objectives for the […]

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Space Exploration Progress [Day 6]

So, I just started up a blog for my site and I am currently working on a Space Exploration game for Mix Tape #03 Jam. The theme is Exploration so my idea was to create a 2D infinite procedural space world. On day 1, I set up the character including rotating it with the mouse and moving […]

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